06-01-2016, 07:38 AM 
	
	
	
		Very absorbing, trying to get beyond the obvious here (BTW, never heard of Little Lucy's Lame and can't find it by Googling, but seems clear in context what kind of game it is).
The dark-light-dark progression is effective, and the turn (mid-sentence) is even more so.
The solution to the problem stated in the quatrains is fair: having got off the boat (where, as Mahan said, who rules the sea can take as much or as little of war as he wishes), get down in the dirt, scramble, and throw the dice. (Learning to fly the ocean meant getting off the boat - poor Lindbergh and America First.)
Though, aside, in The Game Without Rules it would be rather stupid to play with the other guy's dice. Let's use mine - they're loaded, too, but I know which way. 
 
Thanks!
	
	
The dark-light-dark progression is effective, and the turn (mid-sentence) is even more so.
The solution to the problem stated in the quatrains is fair: having got off the boat (where, as Mahan said, who rules the sea can take as much or as little of war as he wishes), get down in the dirt, scramble, and throw the dice. (Learning to fly the ocean meant getting off the boat - poor Lindbergh and America First.)
Though, aside, in The Game Without Rules it would be rather stupid to play with the other guy's dice. Let's use mine - they're loaded, too, but I know which way.
 
 Thanks!
 Non-practicing atheist
 Non-practicing atheist

 

 
